Archive
C#
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C#
Understanding Unity Coroutines: Timer Systems, Best Practices & Common Mistakes
Master Unity coroutines with practical examples. Learn how to implement timer systems, avoid common mistakes like redundant polling, and choose the right approach for your game.
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Tutorials
How to Use yield return in Unity: Advanced Coroutine Patterns & Examples
Go beyond WaitForSeconds. Learn advanced yield return patterns in Unity including WaitUntil, custom conditions, and modular coroutine design for cleaner code.
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C#
A Useful Countdown Timer Class in C# for Unity
Download and use the CountdownTimer C# class for Unity. A versatile utility for managing countdowns, timers, and time-based game mechanics.
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C#
How Does StartCoroutine / yield return Really Work in Unity?
Deep dive into Unity coroutines. Understand how StartCoroutine and yield return work under the hood, state machines, and common misconceptions.
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C#
Exploring Ruby's times() Function in C#/Unity
Learn how to replicate Ruby's times() function in C# and Unity. Discover clean iteration patterns for loops, collections, and game development workflows.
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Game Architecture
Why Is My Unity Build Slow? – Optimize Build Times
Fix slow Unity build times with these optimization tips. Learn how scene management, prefab usage, and build settings can reduce compile time by 80%.
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Unity
How to Rotate an Object in Unity with C# – Complete Guide
Learn how to rotate objects in Unity with C#. From basic rotation to smooth interpolation, this guide covers all rotation techniques for game development.
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Unity
Serialize and Deserialize JSON in Unity C# – Complete Guide
Learn to serialize and deserialize JSON in Unity using JsonUtility. Complete guide with examples for objects, arrays, lists, and handling complex data.